About Me

SYDNEY, NSW, Australia
I was brought up in a generation that was extremely private so it's quite hard for me to share a profile. I will begin at the beginning. I'm a mature age student in the GDLT at CQU. I am a Registered Nurse who has had 25 years in Nursing. Twenty of those as an Enrolled Nurse. I am often in charge of a 32 bed surgical ward situated at a Hospital in Sydney. I am a mother of four, ages 27, 25, 11 and 4. Grandmother of two. In the back of my mind I've always wanted to be a teacher but the opportunity never came up until now. I am finding this subject ICT extremly exhausting due to the fact that all of the tools I've pretty much never heard of. I have used computers in my workplace to write nursing notes, lookup information including test results, and order clinical tests for my patients but thats the extent of it. I have seen powerpoint presentations many times as you have to keep up with your knowledge in Nursing, however I've never constructed a presentation. While this course has been exhaustive it has also been exhilerating. I look forward to the Journey.

Wednesday, April 18, 2012

Reflective Synopsis


My journey over the past five weeks of exploring the ICT (Information Communication Technology) tools identified in this course has been not only a rollercoaster ride but a huge learning experience. It has exhausted me no end. I have had to face and overcome many challenges throughout my learning experience and although sometimes it ended in frusteration and tears I have learnt alot.  I didnt realize how technologically challenged I was. Also that of my quite old computer.  Along with the tears and frusteration there has at times been feelings of excitement and achievement when a particular tool has been at least partially understood.
I have come to realize, through my exploration, the importance of integrating the use of ICTs within a students learning environment in order to prepare them for our ever-changing global society which is driven by technology and communication developments.  The use of a range of technologies will not only engage students of the 21st century but also encourage positive interaction amongst students both locally and on a global level and will foster productive learning. The youth of today have been described as digital natives, and are growing up with computers, mobile phones, the internet and video games.  As a result, the technological tools available to students are familiar and appealing to them as they connect life to their world outside of the learning environment.

In order to use the tools effectively the educator needs to have the ability to choose the right tool for a specific learning experience in order to provide the best possible learning outcomes for each and every student.
Due to the flexibility of ICT tools it is easy to apply appropriate pedagogical practices and scaffolding to support a diverse range of learning experiences. Through exploring these tools I have been given the opportunity to reflect and analyse my own learning experiences and how different tools could be implemented in the classroom. In this synopsis I will draw together the threads to help visualize the completed picture of the importance and integration and exploration of ICT’s within the learning environment.   
                                                                                                                

The first group of technologies we were introduced to was wikis, blogs and websites. I have always been familiar with websites and blogs, although I had not created either one, however wikis were not something I had ever heard of or used for that matter. Through examining these tools, creating my own website and wiki, taking part in Week 1 and Week 2 wiki activities, reflecting in my blog and creating a website I found these tools would be a great way to get students to explore, collaborate and reflect on topics. I also took part in some Wiki Activities in this course. One of the Activities was using deBono's Thinking Hats which was an exciting engaging way to encourage critical thinking..
Wiki’s in particular I believe could be used as a base for learning due to the flexibility and interactivity they provide. Wiki’s are able to be created to provide information for students to not only read, but to provide a collective group of interactive activities, ideas and, thought provoking material for students. Wiki’s can be a space where students are able to reflect, ask questions or add extra information to collaborate with one another and come to a conclusion which can then lead to further questions and investigations thereby creating a learning continuim. Use of the Wiki can help to support higher order thinking, substantive conversation, academic engagement, student direction, social support and connectedness to the word which are some of the essential pedagogical practices teachers need to ensure are incorporated into their teaching strategies. These strategies also foster constructivist learning.Wiki’s provide a great base for students to work from and if combined with face to face learning in the classroom the overall learning experiences would be much more effective and guarantee more effective learning outcomes.

Group 2 tools focused on digital multimedia tools such as videos, audio, podcast, images and image enhancing tools. According to A Global Imperative (2005) 21st century literacy is the set of abilities and skills where aural, visual and digital literacy overlap. These include the ability to understand the power of images and sounds, to recognise and use that power, to manipulate and transform digital media, to distribute them pervasively, and to easily adapt them to new forms.
Whether it is watching television, playing video games, listening to the radio or walking down the street society witnesses these types of technologies everyday making their presence in the classroom vital. Incorporating these tools into the learning environment helps to enhance students visual and auditory learning styles and helps them to explore and reflect on different learning experiences visually making it more engaging and exciting for students
Images is my focus within these group of tools.
We are in a multimedia age, it is critical that everyone is visually literate. Consequently, students need to be able to work with images in a number of different ways and purposes for their educational benefits. As today’s students view and analyse a range of different types of images everyday including, in newspapers, magazines, on television, on the web, paintings, story books and on billboards, which make students individual ability to read images a vital skill. For that reason I think it is imperative that educators today are teaching students visual literacy skills including ‘reading’ images in different contexts to develop a sense of understanding of the meaning and purposes of images and to also communicate the meaning behind images.

There are two ways that images are likely to be used in the classroom including student created photographs or online with students work and also other work available online (Fasso, 2012).  The connectivism learning theory supports the use of images as students will be working with computers and the internet to identify and upload images for educational purposes. Students may take digital photo graphs of their art work and upload their photo graphs online to blogs, wikis and websites to demonstrate to peers, parents or educators their work. Also images could be used within the context of science investigations with students and rather than drawing or sketching diagrams of investigations (which takes a considerable amount of time) students could take digital photographs of their investigations.

Group 3 tools included presentation tools Prezi, Glogster and PowerPoint. These tools provide teachers the opportunity to present information in an interactive way which is entertaining, meaningful and engaging for students. The tool I am going to focus on this time is Glogster. Again this was a new tool for me but I thoroughly enjoyed learning and exploring all its features. It really is a tool that takes presentation tools to a whole new level. Glogster EDU provides a collaborative online learning platform for teachers and students to express their creativity, knowledge, ideas and skills in the classroom. The opportunities that exist with using Glogster makes it a prime example of the 21st century learning tools and how technology is becoming more and more advanced. Glogsters are able to be creatively constructed and provide visually appealing information where images, videos, podcasts, animations, web links and text can be added to complement the topic being covered. It provides the chance for teachers and students to work together and construct knowledge as a team. I believe Glogsters would be a great tool for students to use to explore, construct and document their learning as it transforms student learning and provides the opportunity for students to reflect and incorporate their own learning style into it.

Group 4 tools include a variety of different ICT tools and are best referred to as miscellaneous tools. Some of tools that were available to explore but weren’t limited to included animations and simulations, interactive learning objects, Adobe Flash, concept mapping, online timelines and Zooburst. The tool I chose to explore was Google Maps.

Google Maps provides the ability to look at and study different locations around the world. Due to the highly specialised nature of this tool it can provide great enhancement to students learning experiences. The MyMaps option gives students the chance to create their own personalised maps where they are able to embed images, videos and descriptive text to make the content exciting and engaging. It also gives them the option to share their work online making it also a useful collaboration tool. 

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From what I have learnt about safe, ethical and legal guidelines in online classroom environments is that Educators need to model appropriate behavior. When teaching in the online environment it is important to clearly communicate your expectations for appropriate behaviors and model these behaviors at all times. As students today are involved with many online social networking environments including face book, twitter, MySpace, and e-mail, they may not be aware of the behaviors that are unacceptable in an online educational environment. Therefore, it is up to Educators to model the correct behavior when following the guidelines, including ensuring that students appropriately reference all materials unless belonging to the student. 

The first principal to be aware of is that the normal copyright guidelines for education apply in an online environment. Therefore, the use of materials such as text, images, videos and audio clips online can be restricted according to the owner’s wishes.

Furthermore, child safety needs to be taken into consideration by Educators to ensure that while students are working in online learning environments that they are involved with safe intentions. Children face the risk of exposure to a range of different material that can be pornographic, sexually explicit, offensive, hateful, violent and that encourages activities that are dangerous or illegal. Therefore it is important that both Educators and students are aware of the types of information that are forbidden in the educational setting to ensure everyone’s safety in an online learning environment.

Providing guidelines for students to follow not only in the classroom but at home as well will help to lower the risk of students coming in contact with inappropriate content and foster confidence in dealing with any issues of exposure. Learning does not only happen in the classroom so I think it is important that everyone is made aware of these practices. Before any elearning takes place these issues need to play a vital role in lesson planning strategies.

Conclusion

After reflecting on the use of ICT tools in the classroom it is easy to see that the implementation of these tools into the classroom is essential in ensuring our students are prepared for the contemporary world in which we live. Students live in a technological world where information and communication technologies (ICTs) are integral to everyday situations.  ICTs allow for flexibility which enables Educators to provide a variety of learning experiences and learning outcomes and enables them to incorporate appropriate pedagogy and scaffolding to support these experiences.  Educators must however always ensure the correct legal, safe and ethical practices are followed to ensure the protection of students.
Being from the "the old school generation" I still feel it is important to incorporate "traditional type" learning resources as well for example decorating the classroom with maps and hanging mobiles.  
Although I found this subject so far very exhaustive I feel it is just the beginning.  I look forward to continuing this journey as a Teacher and having more time to discover all of the technological treasures available now and in the future.

Appendix











References
A Global Imperative. (2005). The Report of the 21st Century Literacy Summit
Retrieved from

Felder and Soloman (n.d.). Learning styles and strategies. Retrieved from 

Glogster poster yourself  EDU. (2012). Retrieved from

Google Maps (2012). Retrieved from

Prensky, M. (2005). "Engage me or enrage me". What today's learners demand. Retrieved from

Various Readings. (2012). EDED20491: ICTs For Learning Design. Retrieved from CQUniversity
http://moodle.cqu.edu.au



















Wednesday, April 11, 2012

Legal, Safe and Ethical Practices for using ICTs in the Classroom







This is a great site to look at regarding safe and ethical practices for using ICT's. As I said in my previous blog post I am twisting myself in knots trying to consume so much information and reflect on it in so little time.  I think once I have finished my course I will have alot more time to examine and use and play with all the tools. Also as time goes by incorporating them into my lesson plans will give me a very hands on and practical approach



Group 4 Tools - Animations, Simulations, Google Maps

I must say I'm totally exhausted.  I am frusterated at every turn at the moment trying to get my head around all the tools. I have also had a sick child with an ear infection which hasn't helped. There are numerous simulations which I can see have important and relevant connections for use in the learning environment but the one I am going to choose is Google Maps. Google maps gives learners the ability to know about the world without actually physically leaving the classroom.   Rather than me list off the many and varied things you can do with google maps in lesson plans please go and explore this website where educators can share lesson plans and get ideas for lesson plans. Here is a little history about Google Maps Google Maps provides high-resolution aerial or satellite images for most urban areas all over the world. In April 2007, My Maps was a new feature added to Google's local search maps. My Maps lets users and businesses create their own map by positioning markers, polylines and polygons onto a map. The interface is a straightforward overlay on the map. A set of eighty-four pre-designed markers is available, ranging from bars and restaurants to webcam and earthquake symbols. Polyline and Polygon color, width and opacity are selectable. Maps modified using My Maps can be saved for later viewing and made public or marked as unlisted, On April 19, 2011, Map Maker was added. On May 25, 2007, Google released Street View, a new feature of Google Maps which provides 360° panoramic street-level views of various U.S. cities. On this date, the feature only included five cities, but has since expanded to thousands of locations around the world.




Strengths
Engages students to do their work by being able to use something they can relate to
Is interesting to use
Students are able to connect with this ICT tool and use it with ease
No downloading is required as everything is online

Weakness
Cannot always access it from anywhere
Not all maps are up to date
Opportunities
Documents a users journey
Use it for all subject matter

Threats
Could show a child's location if personal data is entered.


Group 3 Tools - Powerpoint, Prezi and Glogster



Due to how long it takes me to explore all of the tools in this course I had a quick explore of prezi. and powerpoint.  


The tool I have decided to look at in depth is the Glogster. On a personal level I found discovering Glogster one of the most exhausting as my computer is old the pages didnt want to load at times. I also originally signed up for the wrong type of Glogster account so it wouldn't allow me to publish my Glogster after I'd spent hours creating it. I asked at a collaborate session about it and the lecturers told me about signing up for the free teacher one. After all my many hours of frusteration I started creating a Glogster. I tried to somehow embed it in here but had no luck. I also decided to research the applications of a Glogster a little bit further and this is what I came up with.


The internet no longer simply allows learners to explore and discover their own learning pathways, but it allows learners to construct their own content and add to the online database of resources in the form of multimedia-based UGC (user generated content) built on the premise of sharing and socializing. One such application built on this premise is the free–for-use web-based interactive digital poster publishing tool Glogster. 


Glogster EDU is a private, safe platform for students and teachers to create online electronic posters(Glogs) to display their thoughts, interests, ideas and understandings. It uses a number of tools to incorporate text, audio, video, links, animations and images. Glogster Edu, as a teaching tool, can be integrated into core subject areas of the curriculum, differentiated instruction, and used as alternative assessments. Glogs can be populated with a variety of text boxes, graphics, animations and frames available in the Glogster gallery. Images, video and audio files can be uploaded directly from student or school computers. Students can use webcams and microphones to record audio, take snapshots and video to be saved directly into their Glog. Users can build their own library of images, video and sound clips to be accessed easily for use in future Glogs. Students can also use Glogster to create a dynamic digital portfolio of the content that they've published to sites like School Tube .


Working cooperatively and communicatively with such tools can also lead to the implementation of constructivist learning approaches in the classroom that are built upon the real life experience of students. When this occurs stronger connections can be made between learning content and the students world, and as such, the collaborative creation of knowledge, and the sharing and dissemination of that knowledge becomes the core of the learning process.


A free-for use web-based poster publishing platform audio, images, and video can all be imported into a Glogster, or linked to or grabbed from a webcam feed, while text titles, stickers, and speech bubbles can be created on the glogster  page directly. Various effects such as frames, shadows, font size changes and color schemes can be implemented as well. Space on the Glogster webpage (glog) can be used freely, meaning items can be placed or replaced, rotated, overlaid, and resized. In addition, all content can be linked to other glogs or other web pages or content around the internet. Content applied and learner material developed in such a way allows students to construct learning in an active and meaningful manner, and associate the lesson to the real world and their own lives.


This  publishing tool promotes cooperation with other individuals when working in teams on a digital poster project, and can lead to effective classroom networking for communication and collaborative work. Such small-group interaction establishes co-operative learning opportunities.
SWOT ANALYSIS FOR GLOGSTER





Once digital posters have been developed with the publishing tool Glogster they can then be embedded into class wikis, or blogs, or shared among classmates added to the system as friends. Glogster allows for the organization of media and widgets to form a collage that can be embedded into any web page or viewed stand-alone from the Glogster website 
Essentially, through one piece of work, students can present both their oral and written skills whilst at the same time showing off their creative talent.

Group 2 tools - Multimedia Images and video

W hen looking at multimedia images I came across a great site pics4learning.com.  It has loads of images for educational purposes.  They say a picture says a thousand words but I think it says much more than that. Today we are surrounded by images constantly in our everyday life.  Television not only in our homes but on our smartphones, ipods, ipads and even in our cars, planes and trains.  Information brochures even on the backs of some toilet cubical doors.  The youth of today would not know a world without constant images.  As learners try to equate thier learning to everyday life it is important that images are encorporated into thier educational world. Throughout my blog I have inserted images to add not just colour and interest but to also stimulate thinking and  to be thought provoking.
At the top of my blog I have inserted a slideshow from photobucket.  Below I've added in a photo. What descriptive words come to mind when looking at the image below. I'm sure there would be many and varied.